Jul 01, 2006, 07:58 PM // 19:58
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#1
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Frost Gate Guardian
Join Date: Oct 2005
Location: UK
Guild: Lions Arch Police Dept
Profession: W/Mo
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HA monks carrying res
Hi im currently in a r-spike R3+. I havent been in HA for 2-3 weeks, been pveing inn factions too much. My whole team is trying to convince that monks should bring res, whethere thats a hard or soft res.
I'm slightlily pissed so its sounding convincing.
Could anyone confirm this is now being regarded as the standard for my team coz its driving me mental. Thanks.
EDIT: Thanks guys i though id gone into an alternate dimension, it was really messing with my head to see most of a r3+ team disagreeing with the " no res rule", must have just been a group of IWAY noobs. Now I can rest in peace.
Last edited by Conan The Castrater; Jul 01, 2006 at 10:21 PM // 22:21..
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Jul 01, 2006, 08:13 PM // 20:13
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Nah that's plain crap IMO. Monks should not carry res signet...they might as well go death nova then!
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Jul 01, 2006, 09:29 PM // 21:29
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Location: Ireland
Guild: [LS]
Profession: Mo/Me
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Yea monks dont carry res sig for 2 reasons 1: it takes too long to res, a player could die in the time your casting, 2: your wasting a skill slot which i think you need all of the skills usually taken
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Jul 02, 2006, 06:16 PM // 18:16
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#4
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Krytan Explorer
Join Date: Sep 2005
Location: The Internet
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Only smiters.
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Jul 03, 2006, 01:31 AM // 01:31
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by Electric Death
Yea monks dont carry res sig for 2 reasons 1: it takes too long to res, a player could die in the time your casting, 2: your wasting a skill slot which i think you need all of the skills usually taken
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I don't agree. I think that's the current mentality of people locked into a fixed system. Like sb/infuse has to go together, and you have to have them. The plague thinking that has made HA the repetitive grind it is today.
Res sigs on monks can certainly fit builds where you have distributed healing and prots or hex removal on non-monks.
koreans stilll do it.
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Jul 03, 2006, 03:04 AM // 03:04
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: Lafayette , CA
Guild: Deicidal Tendencies [deus]
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If you actually need your monks to res people then your team sucks and isn't going to be winning anyways.
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Jul 03, 2006, 03:13 AM // 03:13
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#7
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by glenn_rolfe
koreans stilll do it.
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Koreans are still holding halls.
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Jul 03, 2006, 03:01 PM // 15:01
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#8
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Lion's Arch Merchant
Join Date: May 2005
Profession: E/
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If I don't take res it's one less thing for me to worry about while monking. Besides, I don't think I've played on many teams that needed signets for monks, because if no one else has any left, your team is probably screwed anyway. Plus nearly every team I play with carries a hard res somewhere anyway.
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Jul 03, 2006, 03:12 PM // 15:12
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#9
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Krytan Explorer
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It could be useful in those rare situations where you face one of those slow-spiking teams who only get one kill a minute and you can't seem to do much damage either. Otherwise it's useless. I was in a team that had a way higher kill rate, but got owned by a blood spike because they all had restore life.
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Jul 03, 2006, 03:17 PM // 15:17
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#10
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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Well, if the monk is good, he/she shouldn't need a rez... or anyone in the group for that matter.
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Jul 03, 2006, 03:22 PM // 15:22
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#11
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England, UK
Guild: Clan Dethryche
Profession: Mo/Me
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it depends on what your build is, but personally in PvP I don't believe a monk should carry a res sign unless they are playing a smiter.
E.G.
Health Bars are fine, one team mate is down, the monk starts ressurecting.
Your team starts playing defensive, so its a good time to res, but your enemy suddenly makes an offensive attack, your team's health bars are now taking heavy damage, lot of conditions and nasty hexes.
You got two choices - Stop the res'ing and start healing. - but you have a team mate down? your the primary resser, you can't start the res because the team can't stay healthy. another team mate dies.... now your taking heavy damage, not enough healing spells to counteract the recharge times... oh crap... your screwed.
This just doesn't apply to healing, what if your an rc prot. heavy conditions vs ressing? or what if your infusing?
Now wouldn't it have been easier to replace your res signet (or res spell) with a healing spell (or prot, depending on the build) and have your other team mates res the fallen victim for you?
In HA, for a monk playing a supportive role i.e healing, rc protting, infusing, that player's core focus is that role, diverting from that role will affect the team's survivability and preformance.
If i joined a HA team that heavily insisted on my monk taking a res sig (this is playing either woh/hp, rc prot or infusing, even boon prot) then I would more incline to tell the leader to find another monk.
Thats just me... but when I play a monk I have enough on my plate, without having to worry about ressing fallen players.
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Jul 03, 2006, 04:25 PM // 16:25
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#12
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Forge Runner
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I would only take a res sig on a monk in very specific builds. For instance, if everyone has a little healing/prot, such as something similiar to a bloodspike, I might consider taking one. Then, if I'm ressing, they can just handle the healing for a sec.
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Jul 03, 2006, 04:46 PM // 16:46
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#13
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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i can only speak to PvE .. but in PvE a monk should carry rez and is the one primarily responsible for the job. especailly in the days of "2 monks in every group" .. since 2 monks means they will not be very busy and will be doing alot of standing around the vast majority of the time
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Jul 03, 2006, 05:01 PM // 17:01
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#14
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Quote:
Originally Posted by floplag
i can only speak to PvE
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I suggest editing your post to be empty then. This is the PvP part of guru in case you missed that before posting (I know I have to check sometimes).
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Jul 03, 2006, 05:12 PM // 17:12
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#15
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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there are of lot more useful skills for a monk to take than a res sig...
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Jul 03, 2006, 06:30 PM // 18:30
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#16
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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Your monk could of brought something to prevent death instead of ressing dead people.
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Jul 03, 2006, 06:52 PM // 18:52
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#17
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
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one monk skill isn't going to make or break the build. chain rezzing key players is the best way to hold the altar.
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Jul 03, 2006, 07:52 PM // 19:52
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#18
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Ascalonian Squire
Join Date: Jul 2006
Location: Netherlands
Guild: Portrayors of Valour [pV]
Profession: W/A
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People start using a res more and more instead of the second hex removal on a Word monk.
TBH it's decent aslong as you've got some hex removal off the monk (Expel, Remove hex, Inspired etc. etc.).
As long as two monks do not res at the same time. You'll be fine.
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Jul 03, 2006, 08:33 PM // 20:33
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#19
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Forge Runner
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Quote:
Originally Posted by floplag
i can only speak to PvE .. but in PvE a monk should carry rez and is the one primarily responsible for the job. especailly in the days of "2 monks in every group" .. since 2 monks means they will not be very busy and will be doing alot of standing around the vast majority of the time
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NEVER compare PvP to PvE. They are entirely different, and should be treated entirely different. I have to agree with editing your post to be empty, because that kind of post is useless here.
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Jul 04, 2006, 03:43 AM // 03:43
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#20
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Lion's Arch Merchant
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I've actually seen several monks with resurrection signet lately, but, (and I know that this is going to be a big surprise to you), it didn't help them win the match. Quite simply, if your monks are alive and the rest of the team isn't, then they aren't doing their job anyway. If the rest of the team is alive, but without resurrection signets, and you aren't able to get a morale boost, then the other team probably deserves to win. As other people have said, you can always have a member of your team carry a renewable res.
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